Mobile, Social Networks, School 3.0

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{{Mobile, Social Networks, School 3.0}}
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= Why I want to use this =
= Why I want to use this =
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====Pedagogical aproaches====
====Pedagogical aproaches====
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"Pedagogical influences"
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=====Pedagogical influences=====
*Popular education: http://en.wikipedia.org/wiki/Popular_education
*Popular education: http://en.wikipedia.org/wiki/Popular_education
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*Radical Software: http://www.radicalsoftware.org/e/volume2nr6.html
*Radical Software: http://www.radicalsoftware.org/e/volume2nr6.html
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*Consturctivism
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=====Consturctivism=====
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*"Desing thinking"
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=====Desing thinking=====
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**http://en.wikipedia.org/wiki/Design_thinking
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*http://en.wikipedia.org/wiki/Design_thinking
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*"Connectivism"<br/>
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=====Connectivism=====
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**http://en.wikipedia.org/wiki/Connectivism
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*http://en.wikipedia.org/wiki/Connectivism
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=====Edu punk=====
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'''Edu punk:''' <br/>
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*http://es.wikipedia.org/wiki/Edupunk  
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**http://es.wikipedia.org/wiki/Edupunk  
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*Do it yourself: http://en.wikipedia.org/wiki/Do_it_yourself
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**Do it yourself: http://en.wikipedia.org/wiki/Do_it_yourself
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=====Mobile learning=====
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*MediaLit: http://www.medialit.org/cml-medialit-kit
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"Mobile learning"<br/>
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*http://en.wikipedia.org/wiki/MLearning
*http://en.wikipedia.org/wiki/MLearning
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We have to read all that this project proposes changing video for new media or social media
We have to read all that this project proposes changing video for new media or social media
*Radical Software: http://www.radicalsoftware.org/e/volume2nr6.html
*Radical Software: http://www.radicalsoftware.org/e/volume2nr6.html
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====Media literacy====
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*http://www.medialit.org/cml-medialit-kit
====New media====
====New media====
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====Some projects====  
====Some projects====  
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*http://p2pu.org/es/
*http://p2pu.org/es/
*http://www.citilabpro.eu/hortdigital/
*http://www.citilabpro.eu/hortdigital/
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====Author====
====Author====
*Hugo Peixoto form Second Chance School and  Laia Sánchez from Social Media Lab at Citilab are the curators of this toolkit.
*Hugo Peixoto form Second Chance School and  Laia Sánchez from Social Media Lab at Citilab are the curators of this toolkit.
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====Licenses ====
====Licenses ====
===Org web contact====
===Org web contact====
* It could be connecte to another profile dedicated to organitzations.
* It could be connecte to another profile dedicated to organitzations.

Latest revision as of 20:22, 28 June 2011

Socnet.png

Mobile, Social Networks, School 3.0 toolkit

S4A is a Scratch modification that supports simple programming of the Arduino open source hardware platform. It provides new blocks for managing sensors and actuators connected to Arduino


Contents

Why I want to use this

Being connected to facebook or use the moblie in classroom should be allowed while be part of the learning proces. By using socialmedia tools, we are in a controlled and virtual proximity, but above all, we become part of the youngster´s reality. So they become more interested and they have more acces to the conntent and resources. Teachers and youth workers should apropiate this tools. It means, to tranform the bad uses into good ones. This proces needs creativity and an open mind aproach.

Subjects

What is it ?

What can I do with it ?

There are many uses and aplications. We are going to develope some examples. One example has to do with the identity construction.

Me, myself and my Avatar

Summary

We are going to explore how young people can play with different identities. This activity have different parts. The first one is to explore how they build different characters as their own avatars as a form to explore their identity. After building avatars at different games we can explore how they can do a self protrait with their mobiles and image processing software. The aim is that they can become aware of the use of their own image on the Internet when they become part of the different social networks. So they are capable of being self-conciesnous on the construction of their identiy through the self-protrait.

Activityt

Comments

See help

Forum debate link

ScratchTV

Summary

If we mix a media literacy aproach with a computacional thinking one, we'll be able to provide a framework where story telling and game become an hybrid. This hybrid is first an idea on the teens mind thso they can desing it with graphical software and then programe it with scratch. When they have finished their creation they become protagonist of a realtime streaming program where they can present their "interactive opera prima" on their own streaming Channel.

Activity

Comments

See help

Group debate link

MolblieLearning

Summary
Body text
Comments
See help
Group debate link

Projectes de professors

Summary
Body text
Comments
See help
Group debate link

Who can use this?

How can I make it?

What do I Need ?

  1. Devices
  1. Description of the technology (helps identify)

Acces

Requirements:

Minimum technical dispositive:

Hardware

Software

How to download

Operative system:http://www.ubuntu.com/

How to install
Support Resources

(manuals, Tutsi LINKS)

Pedagogical aproaches

Pedagogical influences
Consturctivism
Desing thinking
Connectivism
Edu punk
Mobile learning

What´s more?

Useful information?

60's-70's aproaches

We have to read all that this project proposes changing video for new media or social media

Media literacy

New media

<iframe frameborder="0" scrolling="no" style="border:0px" src="http://books.google.es/books?id=7m1GhPKuN3cC&lpg=PP1&dq=lev%20manovich&pg=PP16&output=embed" width=500 height=500></iframe>

European Community resources

UAB, Gabinete de Comunicación on media literacy:

UNESCO

Horizon Report

Some projects

Author

Licenses

Org web contact=

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox