Mobile, Social Networks, School 3.0
From Vision - Multimedia Education
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Why I want to use this
Being connected to facebook or use the moblie in classroom should be allowed while be part of the learning proces. By using socialmedia tools, we are in a controlled and virtual proximity, but above all, we become part of the youngster´s reality. So they become more interested and they have more acces to the conntent and resources. Teachers and youth workers should apropiate this tools. It means, to tranform the bad uses into good ones. This proces needs creativity and an open mind aproach.
- Learning proces should include a constant educational support and this should always be ageed with youngsters interest. That´s why it´s necessary to work with creation tools at classroom.
- It´s necessary to adapt the learning experiences to the diferent groups. So you choose the subject, the activity and the tools to work bearing in mind the groups characteristics.
- Learning at classrom shouldn´t be boaring.
- Follow strict old rules. We need to flexible and to adapt them to the diferent personalities of the youngster.
- That´s why we need to re-think on the forbided elements at schools.
- Following Hernry Jenkins proposal on new capacities: http://www.youtube.com/watch?v=pEHcGAsnBZE&feature=related
Subjects
- Identity on the social networks
- Do it yourself /Do it with others
- Media literacy
- Transmedia skills
- Mobile learning
- Game Based learning
What is it ?
What can I do with it ?
Uses:
There are many uses and aplications. We are going to develope some examples. One example has to do with the identity construction.
Me, myself and my Avatar
Summary
We are going to explore how young people can play with different identities. This activity have different parts. The first one is to explore how they build different characters as their own avatars as a form to explore their identity. After building avatars at different games we can explore how they can do a self protrait with their mobiles and image processing software. The aim is that they can become aware of the use of their own image on the Internet when they become part of the different social networks. So they are capable of being self-conciesnous on the construction of their identiy through the self-protrait.
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- Selfprotrait: http://www.cristinanunez.com/ (Spanish/english)
- Mobile Cells: http://citilab.mobilecells.net/index.php/P%C3%A1gina_Principal (spanish)
ScratchTV
Summary
If we mix a media literacy aproach with a computacional thinking one, we'll be able to provide a framework where story telling and game become an hybrid. This hybrid is first an idea on the teens mind thso they can desing it with graphical software and then programe it with scratch. When they have finished their creation they become protagonist of a realtime streaming program where they can present their "interactive opera prima" on their own streaming Channel.
- Gamebase + storytelling learning
Activity
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Forum debate link
MolblieLearning
Summary
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Forum debate link
Projectes Hort digital
Summary
Body text
Comments
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Forum debate link
Who can use this?
All formal school teachers, and youth workers can adapt the diferent tools to the subject that they need to work and to adapt it to their group. But it´s really recomended to work youngsters.
How can I make it?
You can take one of our activities that are going to use some of the tools we describe bellow this lines and ask your group of young people or your classroom to choose the one that they like the most and go for it!
What do I Need ?
- Devices
- Mobile phones
- Flip Cams
- Computers
- Description of the technology (helps identify)
- Social Networks
- LiveStreaming
- Video Web platforms
- Collective online production
- Tags
- Linked to the objects
- Categories
Acces
Requirements:
How to download
How to install
Support Resources
(manuals, Tutsi LINKS)
Pedagogical aproaches
"Pedagogical influences"
- Popular education: http://en.wikipedia.org/wiki/Popular_education
- Seymour Papert -Paulo Freire
- http://www.youtube.com/watch?v=bPVweGFj_q8&feature=related
- http://www.youtube.com/watch?v=hBTK1bWw9ns&feature=related
- http://www.youtube.com/watch?v=7CWpTt-_M6U&feature=related
- http://www.youtube.com/watch?v=jQrLL7G3yeU&feature=related
- http://www.youtube.com/watch?v=1F-AUW2b6EM&feature=related
- http://www.youtube.com/watch?v=yPcDQCjyIFI&feature=related
- http://www.youtube.com/watch?v=lIllGYUlx2w&feature=related
- Radical Software: http://www.radicalsoftware.org/e/volume2nr6.html
- Consturctivism
- "Desing thinking"
- "Connectivism"
Edu punk:
- MediaLit: http://www.medialit.org/cml-medialit-kit
"Mobile learning"
What´s more?
Useful information?
60's-70's aproaches We have to read all that this project proposes changing video for new media or social media
- Radical Software: http://www.radicalsoftware.org/e/volume2nr6.html
"New media"
- Henry Jenkins: http://www.youtube.com/watch?v=pEHcGAsnBZE
- Lev Manovich: http://www.youtube.com/watch?v=xtbzVuDqSas&playnext=1&list=PL4EDDE5580869C77E
<iframe frameborder="0" scrolling="no" style="border:0px" src="http://books.google.es/books?id=7m1GhPKuN3cC&lpg=PP1&dq=lev%20manovich&pg=PP16&output=embed" width=500 height=500></iframe>
European Community resources
UAB, Gabinete de Comunicación on media literacy:
- Best practices: http://ec.europa.eu/culture/media/literacy/docs/studies/country/europe.pdf
- Study: http://ec.europa.eu/culture/media/literacy/docs/studies/study.pdf
UNESCO:
- A kit for teachers, parents and students: http://unesdoc.unesco.org/images/0014/001492/149278e.pdf
"Horizon Report: "
- MacArthur Foundation: http://newmedialiteracies.org/files/working/NMLWhitePaper.pdf
Author
Hugo Peixoto form Second Chance School and Laia Sánchez from Social Media Lab at Citilab are the curators of this toolkit.
Licenses
Org web contact=
- It could be connecte to another profile dedicated to organitzations.